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Topics of Interest
Topics of submission/Subject indications
(but not limited to):
A. The history, architecture and future of virtual communities
1. From mobility to connectivity
2. Identity and augmented ideologies
3. Visionary web architectures,
implanted computers
4. Network revolutions, post-colonial
and post-modern societies
5. Escaping from reality, virtual
reality and multi-user games
6. Towards alternative ways of presence
B. Group processes and self-organization
1. Tele-democracy, morality, netiquette
2. Social networks, tribal- and open
communities, peace education
3. Computer mediated-, hyper- and
narrative communication, woven stories
4. MUDs, MOOs and avatars
5. Hosting web-based communities
6. Nationalities, ethnicities and gender
effects
C. Cyborgs, teleworking, telemedicine, art games and
learning communities
1. Fading hierarchies and epistemic
dictatorship
2. Distributed cognition, the electronic
cortex and constructivism
3. Community directories
4. Mechanic world, organic computer
5. Agents and the vectorized self
6. Beyond metaphors: imagining and
representation
7. Communizing as a marketing approach
D. Expanding markets through virtual communities
1. The WWW as digital market place
2. The enterprise as a learning
community
3. The learning as a road map for
business
4. Universities as online communities
5. Business-to-business communication in
profit- and non profit sectors
E. Virtual communities for people with special needs
1. Access to public spaces
2. Accessibility and long-term disabilities
3. Virtual communities in health care
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