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Topics of Interest
Topics of
submission/Subject indications (but not limited to):
The History, Architecture and Future of Virtual Communities
- From Mobility to Connectivity
- Strategic Investment in Social Networks
- Identity and Augmented Ideologies
- Visionary Web Architectures, Implanted Computers
- Network Revolutions, Post-Colonial and Post-Modern Societies
- Escaping from Reality, Virtual Reality and Multi-User Games
- Towards Alternative Ways of Presence
Group Processes and Self-Organization
- Tele-Democracy, Morality, Netiquette
- Social Networks, Tribal and Open Communities, Peace
Education
- Computer Mediated, Hyper and Narrative Communication, Woven
Stories
- MUDs, MOOs and Avatars
- Hosting Web-Based Communities
- Nationalities, Ethnicities and Gender Effects
Cyborgs, Teleworking, Telemedicine, Art Games and Learning
Communities
- Fading Hierarchies and Epistemic Dictatorship
- Distributed Cognition, the Electronic Cortex and
Constructivism
- Community Directories
- Mechanic World, Organic Computer
- Agents and the Virtual Self
- Beyond Metaphors: Imagining and Representation
- Communizing as a Marketing Approach
Expanding Markets Through Virtual Communities
- The WWW as Digital Market Place
- The Enterprise as a Learning Community
- The Learning as a Road Map for Business
- Universities as Online Communities
- Business-to-Business Communication in Profit and non Profit
Sectors
Virtual Communities for People with Special Needs
- Access to Public Spaces
- Accessibility and Long-Term Disabilities
- Virtual Communities in Health Care
Social Media
- Monitoring Trends in Social Media
- After Facebook, Myspace and LinkedIn?
- Effects of Web Experience on Consumer Choice
- Profiles of Social Networking Sites
- Adoption of Social Networking
- Connecting Small and Medium Enterprises
- Social Media for B2B Marketing
- Multicultural Organizations
- Social Networking at Work
- Social Media, Trust, Reputation and Public Opinion
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