Topics of Interest
 

Topics of submission/Subject indications (but not limited to):

The History, Architecture and Future of Virtual Communities

• From Mobility to Connectivity
• Strategic Investment in Social Networks
• Identity and Augmented Ideologies
• Visionary Web Architectures, Implanted Computers
• Network Revolutions, Post-Colonial and Post-Modern Societies
• Escaping from Reality, Virtual Reality and Multi-User Games
• Towards Alternative Ways of Presence

 

Group Processes and Self-Organization

• Tele-Democracy, Morality, Netiquette 
• Social Networks, Tribal and Open Communities, Peace Education
• Computer Mediated, Hyper and Narrative Communication, Woven Stories
• MUDs, MOOs and Avatars
• Hosting Web-Based Communities
• Nationalities, Ethnicities and Gender Effects

 

Cyborgs, Teleworking, Telemedicine, Art Games and Learning Communities

• Fading Hierarchies and Epistemic Dictatorship
• Distributed Cognition, the Electronic Cortex and Constructivism
• Community Directories
• Mechanic World, Organic Computer
• Agents and the Vectorized Self
• Beyond Metaphors: Imagining and Representation
• Communizing as a Marketing Approach
 

Expanding Markets Through Virtual Communities

• The WWW as Digital Market Place
• The Enterprise as a Learning Community
• The Learning as a Road Map for Business
• Universities as Online Communities
• Business-to-Business Communication in Profit and non Profit Sectors
 

Virtual Communities for People with Special Needs

• Access to Public Spaces
• Accessibility and Long-Term Disabilities
• Virtual Communities in Health Care
 

Social Media

• Monitoring Trends in Social Media
• After Facebook, Myspace and LinkedIn?
• Effects of Web Experience on Consumer Choice
• Profiles of Social Networking Sites
• Adoption of Social Networking
• Connecting Small and Medium Enterprises
• Social Media for B2B Marketing
• Multicultural Organizations
• Social Networking at Work
• Social Media, Trust, Reputation and Public Opinion

 

 

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