Subject indications (but not limited to):
A. The history, architecture and future of virtual
communities
1. From mobility
to connectivity
2. Identity and
augmented ideologies
3. Visionary web
architectures, implanted computers
4. Network
revolutions, post-colonial and post-modern societies
5. Escaping from
reality, virtual reality and multi-user games
6. Towards
alternative ways of presence
B. Group processes and self-organization
1. Tele-democracy,
morality, netiquette
2. Social
networks, tribal- and open communities, peace education
3. Computer
mediated-, hyper- and narrative communication, woven stories
4. MUDs, MOOs and
avatars
5. Hosting
web-based communities
6. Nationalities,
ethnicities and gender effects
C. Cyborgs, teleworking, telemedicine, art games and
learning communities
1. Fading
hierarchies and epistemic dictatorship
2. Distributed
cognition, the electronic cortex and constructivism
3. Community
directories
4. Mechanic world,
organic computer
5. Agents and the
vectorized self
6. Beyond
metaphors: imagining and representation
7. Communizing as
a marketing approach
D. Expanding markets through virtual communities
1. The WWW as
digital market place
2. The enterprise
as a learning community
3. The learning as
a road map for business
4. Universities as
online communities
5.
Business-to-business communication in profit- and non profit
sectors
E. Virtual communities for people with special needs
1. Access to
public spaces
2. Accessibility
and long-term disabilities
3. Virtual
communities in health care