Subject indications (but not limited to):
A. The history, architecture and future of virtual
communities
1.
From mobility to connectivity
2.
Identity and augmented ideologies
3.
Visionary web architectures, implanted computers
4.
Network revolutions, post-colonial and post-modern
societies
5.
Escaping from reality, virtual reality and multi-user
games
6.
Towards alternative ways of presence
B. Group processes and self-organization
1.
Tele-democracy, morality, netiquette
2.
Social networks, tribal- and open communities, peace
education
3.
Computer mediated-, hyper- and narrative
communication, woven stories
4.
MUDs, MOOs and avatars
5.
Hosting web-based communities
6.
Nationalities, ethnicities and gender effects
C. Cyborgs, teleworking, telemedicine, art games and
learning communities
1.
Fading hierarchies and epistemic dictatorship
2.
Distributed cognition, the electronic cortex and
constructivism
3.
Community directories
4.
Mechanic world, organic computer
5.
Agents and the vectorized self
6.
Beyond metaphors: imagining and representation
7.
Communizing as a marketing approach
D. Expanding markets through virtual communities
1.
The WWW as digital market place
2.
The enterprise as a learning community
3.
The learning as a road map for business
4.
Universities as online communities
5.
Business-to-business communication in profit- and non
profit sectors
E. Virtual communities for people with special needs
1.
Access to public spaces
2.
Accessibility and long-term disabilities
3.
Virtual communities in health care